Hauptseite » 2012 » März » 29 » Cloak & Dagger Update
15:22
Cloak & Dagger Update
Es ist so weit die ersten Skins bei Tribes Ascend sind da. Leider nur für den Infiltrator aber wenigstens irgendwas, die Skins sind übrigend nicht das einzige neue Es gibt für den Infiltrator noch 3 weitere Waffen: Smoke Grenade, Jackal, Throwing Knives. Und noch andere weitere sachen wie zum Beispiel kleine Verbesserungen an den Maps. Wer sich die neuen Skins und Waffen holen will, für ihn wird das Bundle Pack empfholen.


Major Highlights



  • Three new weapons and two new skins have been added to the Infiltrator class. Watch the Video (http://www.youtube.com/watch?v=mNqaiUl27MQ)  for more.
  • A new Arena map, Walled In, has been added to the Quick Play rotation.
  • Several additional HUD features have been implemented, including:

    • Flag status (who is carrying the flag and timer until flag reset).
    • Friend Notifications when players come online/go offline.


Weapon/Balance Items


  • Three new weapons added for Infiltrator
    • Jackal: The Jackal fires up to three rounds that stick to any surface, and are remote triggered for detonation.
    • Throwing Knives: Throwing Knives deal impressive damage on a direct hit, and have a small splash damage radius.
    • Smoke Grenade: Instantly vanish without waiting the normal reveal
      time from taking damage or firing a weapon. In addition, remain in
      stealth for 2 seconds even if you take damage. Firing a weapon will
      still break stealth.

  • Adjusted visual style on Infiltrator's Prism Mines to be more in line with other mines and harder to detect at long range.
  • Fixed an issue where Shrike's were not taking damage from bullet projectiles at certain angles and locations.
  • Added improved proximity checking for deployables to prevent the
    Doombringer's force field from covering the flag when placed at certain
    angles and locations.
  • Pathfinder's Bolt Launcher projectile now detonates after 6 seconds
    of flight, reduced to match that of the Heavy Bolt Launcher and
    Spinfusor type weapons.
  • Direct-hit damage bonus reduced by roughly 4% on Pathfinder's Bolt launcher.
  • Increased knock-back from Pathfinder's Light Spinfusor by approx. 10% (now matches the Bolt Launcher).
  • Increased damage fall-off on Sentinel's BXT1 Sniper Rifle. Falloff
    range is 33% more aggressive, and the maximum falloff amount was
    increased 5%.
  • Improved the targeting of Call-In's when targeting terrain.


Additional Items


  • If a player jump/jets while already going faster in the Z axis than
    the jump would set, the jump no longer resets the Z-axis velocity. This
    fixes an issue in which a jump/jet could slow your momentum
    unintentionally.
  • Additional work has been done to eliminate some "deadstops" while
    skiing/jetting. Please report any remaining situations in which you stop
    movement suddenly and unexpectedly while skiing.
  • The current match is now hidden from the scoreboard when players are
    at the Team Selection screen. A future patch will hide additional
    information.
  • A variety of cleanups have been made to several maps.
  • Implemented a change intended to fix a situation in which hit/damage
    numbers would be delayed in appearing. Please report if you still see
    this issue..
  • Fixed an issue that would cause the flag to fall through the world in some conditions.
  • Fixed an issue where the Brute's Nova Colt could lose texture resolution at high speeds
  • A variety of backend server work has been done in preparation for future functionality.

Known Issues


  • Damage numbers from your turret may appear over reticule where not expected.





Aufrufe: 1972 | Hinzugefügt von: Cracy | Bewertung: 0.0/0
Kommentare insgesamt: 0
Vorname *:
Email *:
Code *: